April Begins: Space Suit editing

By captainwhite

This week has been all about the space suit design.  Which means hour upon hour upon hour of photoshop, not that that’s a bad thing.  Photoshop is amongst my favorite programs to use.  To start this project we have a very unorthodox suit to fix up.  It is re and yellow and personally it seems a little creepy to me.  So the first step was desaturating it without losing too much detail.  This however made it look kinda terrible.  I must have literallygone through a dozen variations to get this suit looking just right.  I also finally figured out what the dissolve blending option is used for.  You can render clouds then set it to dissolve to make very grainy looking dust.  For a bit of realism I recommend merging the layer down to a layer set to “normal” blending method then adding just a little bit of Gaussian blur.  I used this method to refine a lot of my textures and I’ve got to say it really shines on this suit.  Instead of listing filters and brush strokes and all blending modes for several pages I’ll just link you to the finished suit.  I put it in it’s own nifty showcase image.  http://docs.google.com/Doc?id=dggkg2pd_31cpr69mfw

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